1/15/2024 0 Comments Zed counter 6.15![]() Braum’s passive and Q are getting nerfed, reducing the damage on both, while Karma’s E shields less and no longer shields minions. Nerfs to top-performing championsĪll season long in competitive play, the top two supports by far have been Braum and Karma. With that obstacle out of the way, we’ll be in a better position to balance Nidalee going forward. This specific mechanic has created deep-running problems for this specific champion, so we’re removing it. To be clear, we’re not denouncing mechanical skill checks or high mastery ceilings for Nidalee or League overall. It also failed to get her to a balanced state. Our attempt to balance around this optimization exacerbated the problem, since stripping power from Nidalee’s abilities made resets that much stronger by contrast. Optimizing around them comes at the expense of other gameplay decisions - namely, form swapping for the abilities each form offers. Right now, Nidalee’s R attack resets are literally free damage. That’s going to A) reduce the damage in her early clear pretty significantly and B) cause some problems for long-time Nidalee players, who are used to clearing jungle camps in a specific way.Įven though the changes come with buffs to her Q damage in both human and cougar form, there were still high-profile accusations from the community of Riot dumbing down the champion. Nidalee’s ultimate, which switches her between human form and cougar form, no longer resets her basic attack. Instead of the usual nerfs, however, there have been some changes to her functionality. Nidalee’s been one of the strongest junglers all season long, with one of the game’s fastest clear times paired with often lethal ganking potential. But with such a big change, at least it’s coming with plenty of time for teams to prepare for worlds. There probably still will be lane swaps in pro play, they’ll just likely be slightly different and less frequent. Huge buff for me as a player :D - Berk Demir July 20, 2016 This change brought varied reactions from pro coaches and players: Those changes are (put briefly): the first turret killed will now give more gold (like the first champion killed) and it’s harder to kill turrets in the first five minutes (except for bot lane). ![]() With Worlds and lots of new viewers coming up, concern for boring starts to games lead to some changes in an attempt to deincentivize this early game strategy. While it hasn’t been problem at most ranked elos, in pro play there’s been a TON of games starting out with lane swaps. There’s now a First Blood for towers (and other early-game changes).You can read the full patch notes here, but here's the important stuff: Ranked five queue times have also been extended to weekdays from 7 p.m. Riot will also be testing a feature in some regions that will give players an estimate of how much lower or higher queue times may be based on the positions selected. In this patch, there are also changes to Nidalee, increasing some of her numbers while taking away some aspects of her kit, as well as reworked splash art for the Prestigious LeBlanc and Spellthief Lux skins. ![]() ![]() Patch 6.15 notes were released by Riot Monday, including changes to towers and siege minions meant to combat lane swaps that were already hinted at, as well as the arrival of the new round of PROJECT: skins and nerfs to some strong champions. As the League of Legends community starts to gear up for Worlds in a few months, the first patch with focused changes for the major tournament has arrived.
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